![]() ![]() They are placed in the Movement and Tactical Actions phase, and are set up by the model carrying it and remains there for the rest of the game or until destroyed. Which ammo type is being used must be declared before firing, in the same way as a grenade launcher.Īutonomous: All models with the Autonomous rule will always have a Shooting and a Defence statistic listed in brackets after the Autonomous listing in their special rules. The Stick Bomb launcher fires one of three ammo types - EMP, Flashbang, or Frag. Stems bleeding on all targets within 12" of the support station. Stems bleeding on one target within 6" and line of sight.ĭeployed in the Movement and Tactical Actions phase, place a support station model in base to base contact with the model carrying it. Used in the Movement and Tactical actions phase, the Pulse reveals all Hidden models and objectives within D6+Command radius of the model using the pulse.ĭeployed in the Movement and Tactical Actions phase. Hopefully the formatting won't break but here are are. I had a go at the house rules for the SHD skills from The Division. I'll be testing them in a few games hopefully next week! So far I've got Pulse, Seeker Mine, Mobile Cover and Turret hammered down. I've been working on translating the SHD Tech skills into useable gear in the tabletop game, and I think I'm finding a decent groove to it. The benefit of basing my forces and campaigns on the game series is that there's always more being added - and with Warlords of New York releasing for the Division 2 on 3rd March I'll have even more narritive to draw inspiration from. This last week I've been painting up some more Cleaner models, which I'm hoping to have finished by the weekend, so hopefully photos will follow! I'm adding more of the tiles as I go, and with a few of the "half width" ones and I can break up the straight lines between the structures to add even more interesting combinations of the ones I have complete. The benefit of the terrain tiles is that I can just pick them up and shuffle them around, add a few vehicles to block line of sight down alleyways and I've got an entirely new gaming table. The great thing about Spectre is that you really don't need a lot of models or real estate to have a great campaign. ![]() I had a lot of fun building these:Ī small selection of Rioters - I've got about three times as many as these unpainted sitting in the painting queue.įinally, the Cleaners - again, I've got more of these guys I'm currently painting, and again these are made from Anvil multipart kits (as well as some Hasslefree miniatures): These are made from Anvil Industry multipart kits, and also show the Specialisations from the Division 2. SHD Extreme Environment team - inspired by the Survival game mode, the idea is that they are geared up and prepared to handle extreme weather conditions. I'm thinking of going back over them and trying to improve things with highlights and washes but I guess we'll see how far along I get with it, as I've got a couple of hundred other miniatures to paint for this! I painted up the SHD Agents first out of all the models, so the paint jobs aren't great. The other factions I've got painted up aren't anywhere near as far along as the Rikers, but I'll share what progress I have. ![]() Rikers leadership - Chains, Larae Barrett and 8-Ball along the front, and at the back is a black market fixer who I've named Snoop due to the huge joint he appears to have found from somewhere!īelow are a bunch of progress shots of the force as I painted up the models/units. In game terms, a buddy of mine has a BMP and I needed something to counter it. The justification for the tank is that they found it in a WW2 exhibit and looted it for their own purposes. Note that I still need to add snow to the bases and finish painting and detailing the Sherman tank. These are escaped convicts from Rikers Island prison who have looted police and SWAT equipment during their escape and have take to Manhattan Island to carve out their own kingdom in the lawlessness of the quarrantine zone. Easily the force that is most "complete" is the Rikers faction. Let me know what your friend thinks.Īs for miniatures, I've got a fair few factions painted up - at least a few models for each. ![]()
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